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Legendary Engram
Item: Focused Umbral Engram
Colonel Mask
Item: Mask
Long-Boy Special
Item: Emblem
WANTED: The Eye in the Dark
Activity
Moebius Quiver
SandboxPerk
Cydonia-AR1
Collectible
Dungeon: Ghosts of the Deep
Record
Skerren Corvus Grasps
Item: Gauntlets
Flawless Dance
Item: Daily Bounty
Air Trigger
SandboxPerk
Vow of the Disciple: Legend
Activity
Shadow's Grips
Item: Gauntlets
Heretical Arsenal
Record
Anti-Oracle
Collectible
Expert: Eventide Ruins: Onslaught: Salvation
Activity
Legendary Engram
Item: Focused Umbral Engram
Cloak of the Great Hunt
Collectible
Wildwood Cover
Item: Helmet
Hand in Hand
Item: Shotgun
Sturm
Collectible
Headstone Trio
Record
The Mayfly
Item: Ship
Skyburner Catalyst
Item: Dummy item
Timelost
Record
Better Devils
Item: Hand Cannon
Poison Promise Robes
Collectible
Dropship Projection
Collectible
Cosmodrome Activities
Record
Tonic of Shadestalker's Arm Armor
Item: Enriching Tonic
Essence of Servitude
Item: Quest Step
Arc Armor Glow
Item: Leg Armor Glow
Verity's Brow
Item: Helmet
Outlawed Reaper Mask
Item: Helmet
Solar Loader
Collectible
Transcendent Duelist
SandboxPerk
Empty Mod Socket
Item: Armor Mod
Deprecated Perk
SandboxPerk
Sterile Neutrino Effects
Item: Transmat Effect
New Subclass: Striker
Item: Dummy Titan Subclass
Quill and Ink Projection
Item: Ghost Projection
Pruina Luster Cloak
Collectible
Annihilating Plate
Item: Chest Armor
Iron Strength
Collectible
Huddle Up
Collectible
Bring the Heat
SandboxPerk
Grenade Launcher Aptitude
Record
Remembrance of Days Gone By
Item: Package
Bruised Blush
Collectible
Trials Prestige Ornament
Collectible
Candescent Prism Cloak
Collectible
Energetic Reclamation
Record
Gunsmith Engram
Item: Engram
Overestimation
Lore
Lingering Dread
Collectible
Bad Amplitude
SandboxPerk
Wall-Watcher Cover
Collectible
Unflinching Fusion Rifle Aim
SandboxPerk
Meridian Constellation Visor
Collectible
Critical Anomaly
Item: Sniper Rifle
Solar Targeting
Item: Helmet Armor Mod
No name
Item: Dummy Gauntlets
The Tribute Hall
Item: Emblem
Synergy
SandboxPerk
Nether Enhancements
Record
Arach Greeting
Collectible
Beastly Projection
Item: Ghost Projection
Solstice Robes (Majestic)
Item: Warlock Universal Ornament
The Queenbreaker
Item: Linear Fusion Rifle
Well-Tended Garden
Item: Emblem
Arc Clap
Item: Titan Emote
Fang of Ir Yût
Item: Dummy Scout Rifle
Bitter Poison
Item: Vehicle
Age of Tomorrow Shell
Collectible
Enhanced Bow Targeting
SandboxPerk
Iron Will Greaves
Collectible
Collectible Detector III
Item: Dummy Quest
Tablet of Ruin Modification
Record
Scatterhorn Plate
Item: Chest Armor
Empty Activity Mod Socket
Item: Deprecated Armor Mod
Technologic Hood
Collectible
Invader Elimination Gamble
Record
Enhanced Linear Fusion Rifle Dexterity
SandboxPerk
Sleepless
Collectible
Gifts and Bargains
Record
Too Cool Dance
Item: Emote
Absolution
Item: Leg Armor Mod
Roseate Gleam
Item: Shader
Cataclysmic
Item: Linear Fusion Rifle Pattern
Modded Out
Record
Imperial Beast Projection
Item: Ghost Projection
Polycarbon Powder
Collectible
Secrets of the Spire V
Record
Guardian Games: Competitive Nightfall: Advanced
Activity
Electric Styx
SandboxPerk
Starhorse Mask
Item: Mask Ornament
Precise Lucent Heart
Record
Predestination
Item: Hunter Ornament
Tree of Probabilities
Item: Emblem
N33-DL
Item: Ship
Splinter Projection
Collectible

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Bitterpearl 2173688423 DestinyInventoryItemDefinition

Equip this shader to change the color of your gear.

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Impassive 784055813 DestinyRecordDefinition

In the Pale Heart, defeat combatants in the Impasse.

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Awoken Mementos 3955644063 DestinyInventoryItemDefinition

Mementos honoring past heroes of the Awoken.

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