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Fallen Arrival
Collectible
Viperidax Greaves
Item: Leg Armor
Survey mission
Activity
Ghost Projections
Vendor
Tripwire Dodge
Item: Emote
Do It
Record
Unveiled
Item: Quest Step
Asher: Observation
Lore
Submission
Item: Dummy Submachine Gun
Festival of the Lost Event Card Upgrade
Item: Dummy item
Ghost Writer
Record
Quickplay Orientation
Record
Dredgens of Yore
Item: Quest Step
Ember of Singeing
Item: Solar Fragment
Convalescence: Greenery
Item: Quest Step
Apollonic Tangent
Item: Trait
Strike Them Down
Record
Maglev Shell
Item: Ghost Shell
Locked Armor Mod
Item: Helmet Armor Mod
Trials Ornament
Collectible
Heavy Bloom
Record
Solar
DamageType
Phoenix Renascence
Item: Warlock Ornament
Dreaded Venture
Item: Sniper Rifle
Tessellation Catalyst
Record
Raising Seafoam
Collectible
Fell the Revenant
Item: Artifact Perk
Adjudicator
Collectible
Stasis Scavenger
Item: Leg Armor Mod
Sorrowful Bundle
Vendor
Resonance-42
Item: Submachine Gun
Legendary Engram
Item: Focused Umbral Engram
Flowing Boots
Item: Leg Armor
Outlawed Invader Mask
Item: Helmet
Solstice
Item: Dummy item
Nessian Warrior
Record
Allied Demand
Item: Sidearm
Take Out the Trash
Item: Emote
Legacy: Echoes Act III: A Resounding Truth
Item: Quest Step
Jade Rabbit Redux
Collectible
War Painted
Item: Hunter Ornament
Revenant Engram
Vendor
Guardian Games: Competitive Nightfall: Advanced
Activity
One-Two Punch
SandboxPerk
Commemoration
Item: Dummy Machine Gun
Tex Mechanica Bundle
Item: Package
Seraph Key Code Boost I
Item: Dummy Seasonal Bonus
Platinum Osprey
Collectible
Near-Infinite Reserves
Record
Void-Tinged Chest Glow
Item: Chest Armor Glow
Incendiary Rifle Rounds
Item: Artifact Perk
Net Infiltrator Bundle
Item: Dummy item
The total number of final blows with Swords. Tracks from Season 12 onward.
Objective
Veiled Tithes Strides
Item: Leg Armor
A Necessary Distance
Record
Europa Rewards III
Item: Quest Step
The Taken Path
Item: Quest Step
Arms Masterwork Boost
Item: Dummy Seasonal Bonus
Europa Rocket Launcher
Item: Dummy Weapon Quest
Promethium Spur
Collectible
Boots of Ascendancy
Collectible
Flagbearer
Collectible
Legendary Engram
Item: Focused Umbral Engram
Echo of Exchange
SandboxPerk
Upgrade Armor
Item
Cold Comfort
Item: Emblem
Death
Lore
Platinum Cards—Lost Sectors
Item: Dummy item
Hierarchy of Needs Catalyst
Record
Contender's Shell
Collectible
Conjecture TSc
Collectible
Lustrous Chromite Gauntlets
Item: Gauntlets
Undying Finishers Bundle
Vendor
Gunslinger
Item: Dummy Hunter Subclass
Hung Jury SR4
Item: Scout Rifle
The lifetime high score for "Savathûn's Song" in Nightfall. Tracks from Season 8 onward.
Objective
Strafe Jump
Item: Movement Ability
Astral Stasis Drake Hunter Cowl
Item: Hunter Universal Ornament
Passivity
Record
Facet of Defiance
Item: Prismatic Fragment
Tonic of Tomb Gear
SandboxPerk
Cathedral Projection
Collectible
Royal Protector Bond
Collectible
Thunderous Impact Gauntlets
Item: Titan Universal Ornament
The Rat King's Crown
Vendor
Nightfall: Grandmaster
Activity
Gladiator's Bladerush
Collectible
A Cloak Called Home
Item: Hunter Cloak
Nephthys-X
Item: Weapon Ornament
Mark of Confrontation
Item: Titan Mark
Postmaster
Faction
Riding the Storm
Item: Quest Step
Overflowing Light
SandboxPerk
Aerial Shroud
Item: Ship
A Spark of Hope
Item: Quest Step
Falcon-Wing Gloves
Collectible
Iron Will Mask
Item: Helmet
Wraps of the Emperor's Minister
Item: Gauntlets
Goldtusk
Item: Sword Pattern
Anomalous Signal
Item: Emblem

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Luna – 3 596715244 DestinyLoreDefinition

Ylaia's eyes fluttered open as she roused herself from a trance. The Techeun had been recuperating from her time in the Ascendant Plane by completing a series of restorative meditations. No sooner had she regained her bearings than Glint scooted in front of her face. "Excuse me, um, Techeun Ylaia," the Ghost began. "Now that you're awake, do you mind if I ask you a few questions?" His shell flaps tilted sheepishly. "How long have you been watching me meditate?" the Techeun asked, bemused. "One hundred and forty-three minutes," Glint said. "It was quite impressive. Crow can barely sleep for an hour without yelling at invisible enemies." "The invisible enemies are the most dangerous," Ylaia responded. "Just look at Savathûn." Glint hummed noncommittally. He couldn't tell whether the Techeun was joking or not. "Speaking of invisible enemies," Glint segued, "I wanted to ask you about a sinister group of pumpkin-headed monsters called the Headless Ones. Maybe you heard of them during your training?" Ylaia frowned quizzically. "I think I might know something of the ones you seek. But to be certain, you must first tell me: what's a 'pumpkin'?"

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Pyrrhic Ascent Hood 369362730 DestinyCollectibleDefinition

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