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Strangers in Time
Record
Swordflight 4.1
Item: Chest Armor
Transcendent Duelist
Item: Trait
Triple Tip
Collectible
Potent Tonic of Protecting Frost
Item: Volatile Tonic
The Dreaming City
Activity
Gloves of the Cormorant Blade
Collectible
Winterhart Vest
Item: Hunter Universal Ornament
Zavala I
Lore
Lunar Rocks
Item: Interesting Ingredient
Fireteam Warmind Bit Generator
Item: Dummy Season of the Worthy Perk
No name
Item: Dummy Vehicle
Hardlink Shell
Collectible
Legendary Engram
Item: Focused Umbral Engram
Heavy Prime
Item: Daily Bounty
Twisting Echo Strides
Item: Leg Armor
Question After Question
Record
Glory of Artemis Grips
Item: Hunter Universal Ornament
Grenades
Vendor
Solstice Plate (Resplendent)
Collectible
Collectible Locator
Item: Dummy item
Paracausal Adventurer
Record
Into the Light
PresentationNode
Path to Power
Record
Spirit of the Dragon
Item: Intrinsic
Iron Will Vest
Item: Chest Armor
Black Death
Item: Weapon Ornament
S'phtish Gloves
Collectible
Iron Truage Greaves
Item: Leg Armor
Insight Rover Grips
Item: Gauntlets
The number of times the Astral Alignment activity has been completed at Legendary difficulty.
Objective
Celestine Boots (Majestic)
Item: Leg Armor
After the Nightfall
Item: Emblem
Catalyst Quest Boost Alpha
Item: Dummy Seasonal Bonus
Face-to-Face
Record
Rhulk Subdued
Collectible
Grasps of the Flain
Collectible
Slayer's Fang
Item: Shotgun Pattern
From the Front
PresentationNode
Night Terror
Collectible
Exotic Ornaments
Item: Dummy item
Gambit Threader
Item: Armor Synthesis Bounty
Resonant Fury Cloak
Item: Hunter Cloak
Lost in the Strand
Item: Daily Bounty
Vault of Glass
Record
Taurus Accessories
Item: Dummy item
Legendary Engram
Item: Focused Umbral Engram
Immoderate Splendor
Collectible
Tyrant
Item: Emblem
Shadow's Plate
Collectible
Precise Oracle Disruptor
Item: Vault of Glass Armor Mod
Coordinated Efforts Challenge
ActivityModifier
Mediastinum
Collectible
Arms of Optimacy
Item: Hunter Universal Ornament
Freehand Grip
Collectible
Discovered Recipes
Item
Rolling Storm
Item: Trait
Pruina Luster Gloves
Item: Warlock Universal Ornament
Mask of Bakris
Item: Helmet
Golden Age Wine
Item: Shader
The Reaper
Item: Emblem
5 Seconds to Paradise
Record
These Bad Lands
Record
Sunbreaker
Item: Titan Subclass
Solstice Cloak (Drained)
Item: Hunter Cloak
Perpetual Destruction
Item: Artifact Perk
Adept Accuracy
Item: Weapon Mod
The Red War
Item: Dummy item
Wishful Thinking Projection
Collectible
Entry 115, 116, 117
Lore
The Gift of Appreciation
Item: Quest Step
Summum Bonum (Adept)
Item: Dummy Sword
Mobile Exoskeleton Hood
Collectible
Volatile Light
SandboxPerk
Trials Grenades
Item: Trials Bounty
Gambit Steel
Item: Shader
Horizons Beyond
Item: Shader
Contender Cards—Seasonal Content
Item: Dummy item
Atavistic Idol Cloak
Item: Hunter Cloak
Future-Facing Titan Bundle
Vendor
Viperidax Cloak
Collectible
Coldsnap Grenade
Item: Stasis Grenade | Darkness Ability
Expert: Kell's Grave: Onslaught: Salvation
Activity
Unyielding Favor Helmet
Item: Titan Universal Ornament
Spacetime Weft
Item: Weapon Ornament
Solstice Hood (Majestic)
Item: Helmet
Gloves of Exaltation
Item: Gauntlets
NPA Repulsion Regulator Mods
Record
Plate of the Great Hunt
Item: Chest Armor
Curse of Urgency
Item: Quest Step
Legendary Engram
Item: Focused Umbral Engram
The Future is Chrome
Item: Weapon Ornament
Ketchkiller's Mask
Collectible
Master Spelunker
Record
Common Gear
Item: Dummy item
Ritual
PresentationNode
Osiris Quickplay
ActivityType
Bond of Symmetry
Item: Warlock Bond
Warlord's Ruin
Record
Unacceptable
Item: Emote

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Luna – 3 596715244 DestinyLoreDefinition

Ylaia's eyes fluttered open as she roused herself from a trance. The Techeun had been recuperating from her time in the Ascendant Plane by completing a series of restorative meditations. No sooner had she regained her bearings than Glint scooted in front of her face. "Excuse me, um, Techeun Ylaia," the Ghost began. "Now that you're awake, do you mind if I ask you a few questions?" His shell flaps tilted sheepishly. "How long have you been watching me meditate?" the Techeun asked, bemused. "One hundred and forty-three minutes," Glint said. "It was quite impressive. Crow can barely sleep for an hour without yelling at invisible enemies." "The invisible enemies are the most dangerous," Ylaia responded. "Just look at Savathûn." Glint hummed noncommittally. He couldn't tell whether the Techeun was joking or not. "Speaking of invisible enemies," Glint segued, "I wanted to ask you about a sinister group of pumpkin-headed monsters called the Headless Ones. Maybe you heard of them during your training?" Ylaia frowned quizzically. "I think I might know something of the ones you seek. But to be certain, you must first tell me: what's a 'pumpkin'?"

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Wassail-CER 812935488 DestinyCollectibleDefinition

A Häkke Vimana class refit, painted for Revelry festivities in the Last City.

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Vestigial Alchemy 3176628672 DestinySandboxPerkDefinition

This weapon gains energy when you pick up Vestiges and allows you to create ammo at the projectile impact point for you and your allies. Special ammo mode unlocks at 50% energy, while Heavy ammo mode unlocks at 100% energy. To transform Vestiges into Special ammo, [Alternate Weapon Action] and cycle through all available firing modes. To transform Vestiges into Heavy ammo, [Alternate Weapon Action] and cycle firing modes a second time.

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