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Blind Well Starcat
Record
Ancient Apocalypse Boots
Collectible
A Spark of Hope
Item: Quest Step
Tools of the Hunt
Record
Hardened Basilisk Vambraces
Collectible
Objective Pursuit
Record
IKELOS_SMG_v1.0.2
Item: Submachine Gun
Twilight Oath
Collectible
Bright Dust
Item
Raids
Record
Fusion Rifle Elevation
Record
Vernal Growth Greaves
Item: Titan Universal Ornament
Ghost Shells
Vendor
Wander On
Item: Emblem
Appetence
Item: Trace Rifle
Nightfall: Adept
Activity
Enhanced Sniper Rifle Targeting
SandboxPerk
Legendary Engram
Item: Focused Umbral Engram
Aurum Pace
Item: Vehicle
Cartesian Coordinate
Item: Fusion Rifle
Impact Induction
Item: Arms Armor Mod
Horus Shell
Item: Ghost Shell
Spinning, Spinning
Collectible
Vow of the Disciple Time Trial
Metric
The total number of Guardians carried to their first completion of "Salvation's Edge." Tracks from Episode: Echoes onward.
Objective
The Black Armory
Faction
Unstable Parkour
Record
Large XP Boost
Item: Dummy Seasonal Bonus
1000 Yard Stare
Item: Sniper Rifle
Good Bone Structure
Collectible
Red Allegiant
Collectible
Swiftness of Eternity
Item: Dares Daily Bounty
Slippery When Wet
Record
Iron Fellowship Casque
Item: Helmet
Steeplechase Titan Bundle
Vendor
I - THAW
Lore
Glimmer
Collectible
Deprecated Armor Mod
Item: Deprecated Armor Mod
Waking Token of Eriviks
Item: Dummy item
Mask of Feltroc
Item: Helmet
Cure
Trait
Reclaimed Light
Record
Reef Shimmer
Collectible
Large XP Boost
Item: Dummy Seasonal Bonus
Refined Tonic of Amplified Arc
SandboxPerk
Machined Skirmisher Sleeves
Collectible
Loremaster: Forsaken
Objective
Fatum Praevaricator
Item: Warlock Bond
TM-Earp Custom Grips
Item: Gauntlets
Legendary Engram
Item: Focused Umbral Engram
Will of the Thousands
Collectible
Diamagnetic Hover
Item: Ship
Iron Truage Casque
Collectible
The Old Standby
Item: Daily Bounty
Wire Rifle
SandboxPerk
Maelstrom's Auge Shell
Collectible
Arachnophile
Item: Transmat Effect
Valus Forge's Prologue
Record
Misthios Grips
Collectible
Nightfall: "The Arms Dealer" Score
Metric
Restorative Warlock Armor
Item: Intrinsic
Iron Truage Plate
Item: Chest Armor
Steeplechase Hunter Bundle
Item: Package
Heartshadow Catalyst
Item
Glad Tidings
Collectible
Glory in Battle
Record
Armsweek Strikes
Activity
Ascendant Apple Tart
Item: Dummy Undiscovered Recipe
Finest Matterweave
Item: Consumable
Advanced Reflexes
Item: Origin Trait
Albedo Wing
Item: Glaive
Pyrrhic Ascent Boots
Item: Leg Armor
Of Queens and Worms
Item: Quest Step
Timeless Mythoclast
SandboxPerk
Overcharged Rocket Launcher
ActivityModifier
Cold Comfort
Item: Rocket Launcher
Iron Remembrance Legs
Collectible
The Hellmouth
Item: Quest Step
A Sudden Death
Item: Shotgun
Shattered Shards: Innermost Power
Item: Quest Step
Electromagnon
Item: Emblem
Frostreach Bond
Collectible
Defeat All Stage 2 Bosses
Record
Grimoire Gatherer I
Record
Demoralize
SandboxPerk
Sunlit Strides (Unkindled)
Item: Leg Armor
Photodraulic Actuators
Item: Titan Ornament
Dark Omolon
Collectible
BrayTech Sn0Helm
Item: Helmet
Arc Glow Pack
Vendor
Small XP Boost
Item: Dummy Seasonal Bonus
Vanguardian
Record
Crucible Auto Rifle Scrounger
Item: Dummy Seasonal Bonus
Crimson Plume Cloak
Collectible
Harbinger Seethe
SandboxPerk
Iron Engram
Item: Engram
Heartbreaker
Collectible
Liar's Handshake
Item: Gauntlets
Spirit of the Necrotic
SandboxPerk
Rare Gear
Item: Dummy item

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Luna – 3 596715244 DestinyLoreDefinition

Ylaia's eyes fluttered open as she roused herself from a trance. The Techeun had been recuperating from her time in the Ascendant Plane by completing a series of restorative meditations. No sooner had she regained her bearings than Glint scooted in front of her face. "Excuse me, um, Techeun Ylaia," the Ghost began. "Now that you're awake, do you mind if I ask you a few questions?" His shell flaps tilted sheepishly. "How long have you been watching me meditate?" the Techeun asked, bemused. "One hundred and forty-three minutes," Glint said. "It was quite impressive. Crow can barely sleep for an hour without yelling at invisible enemies." "The invisible enemies are the most dangerous," Ylaia responded. "Just look at Savathûn." Glint hummed noncommittally. He couldn't tell whether the Techeun was joking or not. "Speaking of invisible enemies," Glint segued, "I wanted to ask you about a sinister group of pumpkin-headed monsters called the Headless Ones. Maybe you heard of them during your training?" Ylaia frowned quizzically. "I think I might know something of the ones you seek. But to be certain, you must first tell me: what's a 'pumpkin'?"

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Rapid-Fire Frame 4188742693 DestinyInventoryItemDefinition

Deeper ammo reserves. Slightly faster reload when magazine is empty.

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Destabilizing Rounds 922778834 DestinySandboxPerkDefinition

Defeating a target creates a Void burst; hitting other targets with this burst makes them volatile and grants you Volatile Rounds for an improved duration.

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