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Call Me… Reaper
Record
Dawning Event Pack
Vendor
Clutch Extol Hood
Item: Helmet
Leg Armor Alloy
Item: Event Currency
Renegade Greaves
Item: Leg Armor
Proud Sigil
Collectible
Bump in the Night
Item: Emblem
Hive Smasher
Item: Ship
Legendary Engram
Item: Focused Umbral Engram
Techeun's Regalia Hood
Collectible
Lucent Shrieker Entrance
SandboxPerk
Lucent Night Greaves
Collectible
Echo Diamond
Item: Emblem
Mechanized Autoloader
Item: Trait
Machine Gun Culmination
Record
Tonic of Gridskipper (Kell's Fall)
Item: Enriching Tonic
Fallen Data Scrap
Item: Dummy item
Axial Lacuna
Item: Fusion Rifle
Spacewalk Grasps
Item: Gauntlets
Insight Vikti Gloves
Collectible
Hardlink Shell
Item: Ghost Shell
Small Fireteam XP Boost
Item: Dummy Seasonal Bonus
Wing Discipline
Item: Leg Armor
Resurrecting Flight
Item: Vehicle
Aspects
Vendor
Solstice Vest (Magnificent)
Item: Hunter Universal Ornament
Resilience Mod
Item
Coliseum Champion
Record
Thrillmonger
Record
Solar Damage Resistance
SandboxPerk
Unspun Fate
Collectible
Relativism
Item: Hunter Cloak
Dungeons
PresentationNode
Hoarfrost-Z
Item: Chest Armor
Nemean Bond
Collectible
Fire-Forged Hunter Head Ornament
Collectible
Confidence Is High
Record
Weapon Scrounger
Item: Dummy Seasonal Bonus
TEST NO: 167 - Bonus Appendages
Lore
Vance: Canary
Record
Negative Space
Item: Sword
Sunbreak Plate
Collectible
Ash Angel
Item: Vehicle
Dissected Carve
Collectible
Iron Will Gauntlets
Item: Gauntlets
Yesteryear
Item: Pulse Rifle
Legendary Engram
Item: Focused Umbral Engram
Nightmare Banisher
SandboxPerk
Failsafe Reputation
Item: Dummy item
Premium Hunter Rewards
Vendor
Spark of Volts
Item: Arc Fragment
Healing Rune
Item: Dummy Rune Casting
Synthweave Strap
Item: Dummy item
Season Pass
Record
Notorious Invader Gloves
Collectible
The Core Four
Record
Cryptic Magus Mark
Item: Titan Universal Ornament
Orbital Step
Item: Emblem
Legacy: A Rising Chorus: Act I
Item: Quest Step
Resonant Fury Robes
Item: Chest Armor
Illicit Sentry Helm
Collectible
Sparrows
Item
Iron Intent Gauntlets
Item: Gauntlets
Legendary Engram
Item: Focused Umbral Engram
Matchmaking
ActivityModifier
Eira's Grace
Collectible
Gladiator's Rite
Record
Dead Orbit Resurrection
Collectible
Outlawed Invader Cloak
Collectible
Insectoid Robot Grenades
Item: Intrinsic
VII. Legacy
Record
Iron Pledge Ornament
Collectible
Upgrade Armor
Item
Duelist Rubric
Item: Weapon Ornament
Competitive Spirit Helm
Item: Titan Universal Ornament
Counterweave
SandboxPerk
Poison Promise Strides
Item: Leg Armor
The total number of times positive reinforcement was given to the best boy.
Objective
Masterwork Armor
Item
Prosperity (Crucible)
Item: Activity Ghost Mod
Superpower Strife
Item: Repeatable Bounty
Season Exclusive Armor
Item: Dummy item
Extinction Orbit Ornament
Collectible
I. A Path's End
Lore
Doom of Chelchis (Harrowed)
Item: Scout Rifle Pattern
Anthemic Invocation Vambraces
Collectible
Xenos Shore Ornament
Collectible
Liminal Voyager Boots
Item: Leg Armor
Lost Heir
Collectible
No name
Item: Dummy Titan Mark
Aquanaut
PresentationNode
Nightfall: Broodhold
Activity
Solstice Helm (Majestic)
Item: Dummy Helmet
Landed Overthrow
Record
Volantes Violentiam
Item: Quest Step
Emberwick Shell
Item: Ghost Shell
Hot Crossfire Buns
Item: Dummy Discovered Recipe
For the Audience
Item: Emote
Noble Constant Type 2
Item: Gauntlets
Legendary Engram
Item: Focused Umbral Engram

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Luna – 3 596715244 DestinyLoreDefinition

Ylaia's eyes fluttered open as she roused herself from a trance. The Techeun had been recuperating from her time in the Ascendant Plane by completing a series of restorative meditations. No sooner had she regained her bearings than Glint scooted in front of her face. "Excuse me, um, Techeun Ylaia," the Ghost began. "Now that you're awake, do you mind if I ask you a few questions?" His shell flaps tilted sheepishly. "How long have you been watching me meditate?" the Techeun asked, bemused. "One hundred and forty-three minutes," Glint said. "It was quite impressive. Crow can barely sleep for an hour without yelling at invisible enemies." "The invisible enemies are the most dangerous," Ylaia responded. "Just look at Savathûn." Glint hummed noncommittally. He couldn't tell whether the Techeun was joking or not. "Speaking of invisible enemies," Glint segued, "I wanted to ask you about a sinister group of pumpkin-headed monsters called the Headless Ones. Maybe you heard of them during your training?" Ylaia frowned quizzically. "I think I might know something of the ones you seek. But to be certain, you must first tell me: what's a 'pumpkin'?"

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Prismatic Entrance 69678655 DestinySandboxPerkDefinition

Adds a prismatic appearance to your transmat effects.

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Iron Truage Boots 511170376 DestinyInventoryItemDefinition

Lord Saladin keeps his fallen compatriots' memories alive.

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