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API Explorer
Sweet Gifts
Item: Weekly Bounty
Nightfall Score
Objective
Barrow-Dyad Catalyst
Record
The New Normal
Record
Momentum Transfer
Item: Arms Armor Mod
Dark Monastery
Item: Quest Step
Violent Delights
Record
Of Queens and Worms
Item: Quest Step
Weapon Scrounger
Item: Dummy Seasonal Bonus
Star-Crossed Footsteps
Item: Leg Armor
Treacherous Projection
Collectible
Deprecated Perk
SandboxPerk
Medium Tonic of Glimmering
Item: Volatile Tonic
Viper's Zeal Mask
Collectible
Sovereign Lion Ornament
Item: Armor Ornament
Haute Bliss
Item: Vehicle
Siegebreak Jacket
Collectible
Void/Strand Siphon Combo
SandboxPerk
Poultry Petting
Item: Emote
No Time to Explain
Item: Pulse Rifle
BreakPoint
Collectible
Candescent Boots
Item: Leg Armor
Runed Tablet
Item
Nightfall: The Ordeal: Hero
Activity
Legendary Engram
Item: Focused Umbral Engram
MCXVII.
Record
Pomegranate Shell
Collectible
Essence of Anguish
Item: Quest Step
War Simulator Ornament
Collectible
Plate of Transcendence
Collectible
Intercepted Transmission
Collectible
Upgrade Armor
Item
Season of Dawn Ends Soon
Item: Dummy item
Threadling Grenade
Item: Strand Grenade
I Am Invincible!
Record
Triple Tap
Item: Enhanced Trait
Form Given Function Bundle
Vendor
Starhorse Mask
Item: Mask Ornament
Helm of Agony
Collectible
Passive Aggressive Guard
SandboxPerk
Essence of Fear
Item: Quest Step
In any Crucible playlist, defeat opponents with Arc damage.
Item: Dummy Helmet
Upgrade Masterwork
Item
Nightstalker
Item: Dummy Hunter Subclass
Riskrunner Catalyst
Item
Auto Rifle Mastery
Record
Improved Arc Analyzer
SandboxPerk
Icarus Drifter Vest
Collectible
First Ascent Gauntlets
Item: Gauntlets
Nightfall: The Ordeal: Grandmaster
Activity
Moonstreak
Item: Daily Bounty
Vorpal Weapon
SandboxPerk
Crucible Engram
Vendor
Cutting Edge
Item: Emblem
Masonry
Collectible
Guardian Games: Competitive Nightfall: Advanced
Activity
Congregate-IS
Item: Ship
Linear Actuators
Item: Intrinsic
The Warrior
Item: Quest Step
Zephyr
Collectible
Celestine Boots (Magnificent)
Item: Leg Armor
Spinning, Spinning
Collectible
Reverie Dawn Plate
Item: Chest Armor
Fortress Field
Item: Gauntlets
Unethical Experiments Cloak
Item: Hunter Cloak
Emerald Radiolite
Item: {var:1811724346}g Sample
The Menagerie
Activity
Gensym Knight Gauntlets
Collectible
Borrowed Time
Item: Dummy Submachine Gun
Charged Up
SandboxPerk
Tonic of Shadestalker's Arm Armor
Item: Volatile Tonic
Final Whisper
Lore
Dyadic Ascension
Item: Quest Step
Refined Tonic of Brawling
SandboxPerk
Abyssal Weave
Record
Ooo Shiny
Item: Emblem
[Arc] Arc
Objective
Red Death Reformed
Item: Pulse Rifle
[Solar] Solar
Objective
Elastic String
Item: Bowstring
Pitfall Souter E5D
Item: Ship
Contestants: The Way of the Hoof
ActivityModifier
Warbird
Collectible
Standard Research Bay
Item: Dummy Research Bay
Entanglement Mark
Collectible
Season of the Worthy Projections Bundle
Vendor
Heliotrope Warren
Item: Emblem
Conqueror for the Lost
Record
Soon
Item: Quest Step
Fusion Rifle Final Blows
Record
Ghost Shells
Vendor
Arrowhead Brake
Item: Barrel
Determination
Item: Emblem
Winter's Guile
Item: Gauntlets
Legacy: A Rising Chorus: Act I
Item: Quest Step
Holdfast Bond
Item: Warlock Bond
Kerak Type 2
Item: Leg Armor
Fastest completion time for the Encore Exotic Mission.
Objective
Mercurial Overreach
Item: Sniper Rifle
Diamond Lance
SandboxPerk

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Spirit of the Assassin 3465434116 DestinySandboxPerkDefinition

Finishers and powered melee final blows grant invisibility.

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Gambit Engram 4293114780 DestinyInventoryItemDefinition

An engram with complex markers. Contains a random Legendary Gambit weapon or armor piece. Can be focused at the Drifter.

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