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Grind Underfoot
Item: Emblem
Red Tape
Item: Scout Rifle
No name
Item: Leg Armor Mod
Rasmussen Projection
Collectible
Trials Prestige Ornament
Item: Armor Ornament
Roll Call
Record
Verdant Chrome
Collectible
Scorched Hunter Grips
Item: Gauntlets
Rally Barricade
Item: Class Ability
Fire-Forged Hunter Leg Ornament
Item: Armor Ornament
Wake Up!
Item: Finisher
Duster of the Cormorant Blade
Item: Chest Armor
Quickplay Orientation
Record
Tier 9: Stability
Item
Rustpiercer
Collectible
Trials Prestige Ornament
Collectible
D.F.A.
Collectible
Tier 4: Draw Time
Item
A Guardian's Best Friend Bundle
Item: Package
Undying Arsenal
Record
Forging an Ingot: Leg Armor
Item: Quest Step
The Gate Lord
Item: Hunter Ornament
Deepsight Weapon (Chance)
Item: Dummy item
Solar Dance
Record
Arboreal Refuge
Item: Shader
Chapter 4
Record
Solstice Greaves (Drained)
Collectible
One Shot, One Kill
Record
Vigil of Heroes
Item: Leg Armor
NPA "Weir-Walker" Hood
Item: Helmet
Shapeshifter
Collectible
No name
Item: Quest Step
Eye of Sol (Adept)
Collectible
Weapon Masterwork Bonus V
Item: Dummy Seasonal Bonus
Broken Throne
Record
Mirror Mirror
Item: Emote
Schemes
Record
Park Repeaters
Record
Guardian Games: Competitive Nightfall: Advanced
Activity
Classic Carving
Item: Quest Step
Chapter 2
Record
Celestine Boots (Majestic)
Collectible
Auspices
Lore
Artifice Armor
SandboxPerk
Blind Clutch
SandboxPerk
Three's a Crowd Bundle
Vendor
Powerful Gear
Item: Dummy Engram
Mask of Sekris
Item: Helmet
Chivalric Fire
Item: Sword
Longest Winter
Item: Dummy Snowball Upgrade
Elaia
Lore
Nightfall: Grandmaster
Activity
Getting Past the Guards
Record
Intrinsic Upgrade
Item: Dummy item
Sunlit Plate
Collectible
Garden of Salvation Time Trial
Metric
Archived
Item: Emblem
Heavy Ammo Finder
Item: Helmet Armor Mod
War Mantis Cloak
Item: Hunter Cloak
Social
ActivityType
emblem226.name
Collectible
Transcendent Blessing
Collectible
Paracausal Bandolier
Item: Dummy Major Boon
Enhanced Small Arms Loader
SandboxPerk
A Glowing Solstice
Item: Quest Step
Deepsight Resonance
Item
Brya's Love
Collectible
Average Defeats Per Invasion
Objective
Colovance's Iron Robes
Item: Armor Ornament
The Nothing
Record
Empire Hunt I
Item: Dummy Quest
Masterwork Weapon
Item
Appeal to Higher Powers
Record
Stasis Final Blows
Metric
From the Front
Record
Howl of the Storm
Item: Stasis Aspect
Technologic Robes
Item: Warlock Universal Ornament
Corrupting Echo Robes
Collectible
Taraxippos
Item: Focused Umbral Engram
Throwing Hammer
Item: Solar Melee
Rocket Launcher Scavenger
SandboxPerk
Extinction Orbit Ornament
Item: Armor Ornament
Greater Core Harvest (Crucible)
SandboxPerk
Solstice Bond (Renewed)
Collectible
Clash
ActivityMode
Lightning Seeker
Item: Trait
VS Pyroelectric Propellant
Item: Auto Rifle
Far Gone Hood
Item: Hunter Cloak
Lake of Shadows
Activity
Terra Concord Greaves
Item: Leg Armor
Nasreddin
Item: Sword
Photonic Machinery Bundle
Item: Package
Sovereign Lion Ornament
Collectible
Sol Sure
Item: Daily Bounty
Thunderhead Mark
Item: Titan Mark
Heist Battleground: Moon
Activity
Focusing Robes
Item: Chest Armor
Aeon Soul
Collectible
Helm of the Falling Comet
Item: Titan Universal Ornament
Jurassic Green
Collectible

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Spirit of the Assassin 3465434116 DestinySandboxPerkDefinition

Finishers and powered melee final blows grant invisibility.

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RPC Valiant 739196403 DestinyInventoryItemDefinition

The tragedy of the Prime Guard will be replaced by honored deeds yet done.” —Excerpt, "History of the Prime Guard"

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Ruinous Clash 4260661199 DestinyCollectibleDefinition

Apply this shader to change the color of your gear.

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Icarus Ascended 1767664479 DestinyInventoryItemDefinition

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