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Legendary Engram
Item: Focused Umbral Engram
Court of Blades Enhancements
Record
A Desperate Ploy
Lore
Keen Thistle (Adept)
Item: Sniper Rifle
Scientia Obscura
Item: Emblem
A Garden World
Activity
Clue Projection
Item: Ghost Projection
Ghost White
Item: Transmat Effect
Anniversary Shader Bundle
Vendor
Boots of Feltroc
Collectible
Tangled Web Plate
Item: Chest Armor
Onslaught
Item: Enhanced Trait
Minor Fieldwork IX: Europa
Item: Quest Step
WANTED—Lost Sectors (Bounties)
Record
Joyous Hunt Shell
Collectible
Once a Life
Item: Daily Bounty
Titan
PresentationNode
Aberrant Action
Record
Metro Shift
Item: Shader
Sparagmos
Collectible
Faster than Speed Bundle
Vendor
Gambit Threader
Item: Armor Synthesis Bounty
SUROS Regime Catalyst
Item
Foggy Notion
Collectible
Charged Up
Item: Chest Armor Mod
Whirling Chaos
Collectible
Tangled Up
SandboxPerk
Renegade Greaves
Item: Leg Armor
New Trials Items
Item: Dummy item
Shadestalker Legs Armor
SandboxPerk
Psi Cirrus II
Item: Pulse Rifle
Resurrected Shadow
Collectible
Double-Edged Answer
Item: Sword
Mystic Lightbane Mark
Item: Titan Universal Ornament
Authorization Override
Item: Authorization Mod
NPA "Weir-Walker" Jacket
Item: Chest Armor
Phobos Warden Greaves
Item: Leg Armor
Dawning Event Pack
Vendor
Another Dimension
SandboxPerk
Lethophobia
Item: Combat Bow
Cogent Beat Helm
Item: Titan Universal Ornament
The Other Half
Item: Sword
Strand Ascension
Record
Guardian Games Strikes: Titans
Activity
Altar of Flame
Activity
Nightmare Harvester
Item: Seasonal Artifact
Time Manipulation
Record
Frenzy
Item: Trait
Righteous Gauntlets
Item: Gauntlets
Legion Lost – 12
Record
No name
Lore
Complete Bounties
Item: Quest Step
Golden Tricorn Enhanced
SandboxPerk
Legendary Engram
Item: Focused Umbral Engram
Fusion Rifle Mastery
Record
Tonic of Ignition Code (Kell's Fall)
Item: Volatile Tonic
Onslaught Mastery
Record
Shield Wrecker
Record
Machine Gun Debris
Record
Wish-Dragon's Talons
Item: Intrinsic
Iridocytes
Collectible
Stella Incognita Cloak
Item: Hunter Cloak
Activity Mod Socket
Item: Activity Ghost Mod
Rune of Xivu Arath
Item: Dummy item
Trials of Osiris
PresentationNode
Salvage Mission
Activity
Promotion Series
ActivityModifier
Prismatic Warlock
Item: Dummy Warlock Subclass
Lighthouse-Keeper
Item: Emblem
Loose Ends
Record
Bad Amplitude
SandboxPerk
Tomorrow's Answer (Adept)
Item: Rocket Launcher
Moon Glimmer Scavenger
Item: Ghost Module
Boots of the Taken King
Item: Leg Armor
Titled Projection
Item: Ghost Projection
Caliban's Hand
Item: Gauntlets
Wing Theorem
Item: Helmet
Grandmaster: The Scarlet Keep
Record
Every Waking Moment
Item: Submachine Gun
Act III: Crossed Blades
Item: Quest Step
Legion Lost – 13
Item: Dummy Lore
Nightfall: Master
Activity
Ordinate/VD
Collectible
Watch Them Fall
Record
The First Rule
Record
Lion's Might Mark
Item: Titan Universal Ornament
Dark Empire
Item: Emblem
Veles Labyrinth Solo Mastery
Record
Pump the Brakes
Record
Reaper
Item: Class Item Armor Mod
First Ascent Gloves
Item: Gauntlets
King's Fall
PresentationNode
The Hellmouth
Item: Quest Step
Nightfall Grandmaster: The Lightblade
Activity
Outlawed Invader Mask
Item: Helmet
Wish-Ender
Item: Dummy Package
Season of the Wish Starter Bundle
Vendor
The Menagerie
Activity
Iron Symmachy Gloves
Item: Gauntlets
Apostate's Blade Grips
Collectible

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Spirit of the Assassin 3465434116 DestinySandboxPerkDefinition

Finishers and powered melee final blows grant invisibility.

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Highest rank achieved for Season of the Witch. Tracks from Season 22 onward. 2808356366 DestinyObjectiveDefinition

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