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Lightkin Robes
Collectible
LETTER 5
Record
Notorious Collector Strides
Item: Leg Armor
BrayTech Researcher's Bond
Collectible
Hellspawn
Item: Emblem
Mida Multi-Accessories Bundle
Vendor
Masterwork Weapon
Item
Humanity's Cradle
Item: Emblem
Completions of the "Sundered Doctrine" dungeon. Tracks from Episode: Heresy onward.
Objective
Ghosts of the Deep Solo Flawless Completions
Metric
The Technocrat
Item: Dummy Empire Hunt
Pinpoint Slug Frame
SandboxPerk
The Ordeal: Grandmaster: The Festering Core
Activity
Struck a Nerve
Item: Emblem
Open Hands
Collectible
Bungie Foundation Emblem
Item: Emblem
Wise Warlock Gloves
Item: Gauntlets
Stark Baffler
Item: Ship
Crucible Rank
Objective
Fynch II
Record
Echo Relocation
Record
Legs of the Exile
Item: Leg Armor
The Pantheon: Oryx Exalted
Activity
No name
Lore
Strike Armor Scrounger
Item: Dummy Seasonal Bonus
Legendary Engram
Item: Focused Umbral Engram
Legendary Engram
Item: Focused Umbral Engram
Devil's Ruin
Item: Sidearm
Fragments
Item
Unflinching Pulse Rifle Aim
SandboxPerk
Essence of Jealousy
Item: Quest Step
Orbital Step
Item: Emblem
Getaway Artist
Item: Gauntlets
Mindbender's Ambition (Adept)
Collectible
Umbral Engram
Item: Umbral Engram
Small XP Boost
Item: Dummy Seasonal Bonus
Jade Filament Mask
Item: Hunter Universal Ornament
Heritage
Record
Sepulcher Flawless Solo Mastery
Record
Cryptkeeper
Record
Malachite Gold
Collectible
Bricks from Beyond
SandboxPerk
Fang of Ir Yût
Item: Dummy Scout Rifle
Aurora Clash
Collectible
Candescent Prism Robes
Item: Warlock Universal Ornament
The total number of "Garden of Salvation" completions using Guided Games. Tracks from Season 10 onward.
Objective
Master of Arms
Item: Enhanced Trait
Solstice Greaves (Renewed)
Item: Leg Armor
The Journey
Item: Quest Step
Kairos Function Cloak
Item: Hunter Cloak
Enigmatic Invitation
Item: Consumable
No name
SandboxPerk
Death's Razor
Item: Sword
Long Arm
Item: Scout Rifle
Claws of Ahamkara
Item: Gauntlets
Legendary Engram
Collectible
Regarding Nightmares
Record
No name
Lore
Lost Pacific Robes
Item: Chest Armor
Prodigal Vest
Item: Chest Armor
Wildwood Gauntlets
Item: Gauntlets
Nessa's Oblation (Adept)
Item: Dummy Shotgun
Sparrows
Item
Icarus Ascended
Item: Emblem
Quick Access Sling
Collectible
II: Hollowhot
Record
Rune Stealer
Record
Season of the Undying
Record
Dark Alliance
Activity
Three Graves
Collectible
Swordflight 4.1
Item: Leg Armor
Festering Bone
Item
Bread Mask
Item: Mask Ornament
Solstice Gauntlets (Majestic)
Item: Gauntlets
Abyssal Extractors
SandboxPerk
Plate of Optimacy
Item: Titan Universal Ornament
Hardened Basilisk Mark
Collectible
Keycard: War Beast
Item: Dummy item
Eidolon Bird
Collectible
Inaugural Revelry Mark
Collectible
Critical Anomaly
Item: Sniper Rifle Pattern
Candescent Vest
Collectible
Howling Blizzard
Item: Transmat Effect
Dragon's Bite
Item: Artifact Perk
Snowy Entrance
Collectible
Button Masher Bundle
Vendor
Dead-Ender
Collectible
Threaded Specter
Item: Strand Aspect | Darkness Ability
Solar Ordnance Charger
SandboxPerk
Strange Engram
Item: Engram
Veles Labyrinth Flawless Solo Mastery
Record
Sparrows
Vendor
Stasis Warrior
Record
Edge of Intent Catalyst
Item
Override: Europa
Activity
Exalted Truth (Adept)
Item: Hand Cannon
Imperial Decree
Collectible
Adaptive Frame
Item: Intrinsic
Solstice Grasps (Rekindled)
Item: Armor Ornament
Canis Luna Mask
Collectible

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Spirit of the Assassin 3465434116 DestinySandboxPerkDefinition

Finishers and powered melee final blows grant invisibility.

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RPC Valiant 739196403 DestinyInventoryItemDefinition

The tragedy of the Prime Guard will be replaced by honored deeds yet done.” —Excerpt, "History of the Prime Guard"

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Ruinous Clash 4260661199 DestinyCollectibleDefinition

Apply this shader to change the color of your gear.

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