Data Explorer
en
API Explorer
Blast from the Past
Item: Quest Step
Be Heard
Item: Emblem
Altrux Pura Mk1
Collectible
Solar Dexterity
Item: Arms Armor Mod
Legendary Engram
Item: Focused Umbral Engram
Iron Pledge Ornament
Item: Armor Ornament
Fusion Rifle Debris
Record
Iron Banner Challenge
Milestone
Assimilated Wyvern Shield-Wing
Item: Dummy H.E.L.M. Specimen
Spiritual Successor
Record
Solar Aligned—Rank 5
SandboxPerk
Annihilating Guard
Item: Gauntlets
Giddy Laugh
Item: Emote
Kerak Type 2
Collectible
Dreamweaver
Collectible
Focusing Cowl
Collectible
Bond of Reciprocity
Collectible
Nightfall: Advanced
Activity
Legion-Bane
Item: Leg Armor
Chapter 3
Lore
The Warlock Aunor
PresentationNode
Bronze Tier Achieved
Record
Well-Tended Garden
Item: Emblem
Solemn Hymn
Collectible
Sunstead Helm (Majestic)
Item: Helmet
Perfect Float
SandboxPerk
Crimson Days
Activity
Nightfall: The Ordeal: Strange Terrain
Activity
Cleaned Out
Record
Vex Countermand #5
Item: Dummy item
Butterbark
Item: Shader
Mote Have Been
Record
Revenants Reslain
Metric
Inaugural Address
Collectible
Legacy's Oath Gauntlets
Item: Gauntlets
Wall-watcher Cloak
Item: Hunter Cloak
Beguiling Dance
Item: Emote
Battleground: Foothold
Activity
Spacewalk Plate
Collectible
Sunstead Helm
Collectible
Notorious Invader Bond
Item: Warlock Bond
Glaive Debris
Record
Legendary Engram
Item: Focused Umbral Engram
Guiding Light
Item: Experience Ghost Mod
Necrotic Grip
Item: Gauntlets
Leviathan Rewards
Item: Dummy item
Festively Armed
Item: Daily Bounty
Wishes of Sorrow
Collectible
Exotic Drop Rate Boosts Gained
ActivityModifier
The Menagerie
Activity
A Guardian Rises
Item: Quest Step
Rocket Launcher Elevation
Record
Anthemic Invocation Boots
Collectible
Hive Arrival
Collectible
Insectus Invictus
Collectible
Rolling Deep
Record
Midnight Oil Greaves
Item: Leg Armor
Royal Chase
Item: Scout Rifle
Iron Truage Greaves
Item: Leg Armor
Ascendant Shards (Common)
Item: Dummy item
Eye of Osiris
Item: Weapon Ornament
Duty Bound (Adept)
Item: Auto Rifle
Deep Explorer Greaves
Item: Leg Armor
Different Times
Item: Pulse Rifle Pattern
Act II - Grave Robber
Item: Quest Step
Solstice Hood (Rekindled)
Item: Helmet
Iron Truage Vestments
Item: Chest Armor
Superior's Vision Hood
Item: Armor Ornament
Jade Rabbit Projection
Item: Ghost Projection
Borrowed Time
Item: Submachine Gun
Ruinscribe's Beacon
Item: Trait
Smite of Merain
Item: Pulse Rifle Pattern
Trace Evidence
SandboxPerk
Europa – 2
Lore
Mark of the Colliders
Item: Titan Mark
Neon Jungle
Item: Shader
Ancient Apocalypse Strides
Item: Leg Armor
Daito Capsule Entrance
Collectible
Aspect of Influence
Item: Quest Step
The Queenbreaker Catalyst
Item
Distribution
Item: Class Item Armor Mod
Cherished
Record
Spitting Distance
Item: Cosmodrome Bounty
Grandmaster: The Arms Dealer
Record
Walker's Warp
Item: Emblem
VII - Ripe
Record
Arc in the Night
Item: Daily Bounty
Fusion Rifle Debris
Record
Veist Stinger
Item: Origin Trait
Legendary Engram
Item: Focused Umbral Engram
Scourge of the Past
Activity
The Outlander's Grip
Item: Gauntlets
Harmony
Item: Trait
Abyss Defiant
Collectible
Jagged Shell
Collectible
Intrepid Inquiry Gloves
Collectible
Lethal Defense
PresentationNode
Tee Ball
Item: Emote
Legendary Engram
Item: Focused Umbral Engram
Willbreaker: Dreadnaught
Item: Quest Step

No name 297311510 DestinyUnlockDefinition

Loading...

Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

Loading...

Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

Loading...

Spirit of the Assassin 3465434116 DestinySandboxPerkDefinition

Finishers and powered melee final blows grant invisibility.

Loading...

VI. Propaganda 546263791 DestinyRecordDefinition

Loading...

Deimosborn Grips 3188232451 DestinyInventoryItemDefinition

Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it's unlocked for all characters of the relevant class on your account.

Loading...