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Xenos Vale IV
Item: Gauntlets
Favor of Zeus Gloves
Collectible
Arc Glow Pack
Item: Package
Plated Lupinus
Collectible
Foundry Shaping
Item: Quest Step
IF SOLO - Exotic Chest Armor (Common)
Item: Dummy item
Viperidax Vest
Collectible
PLUG ONE.1 (Adept)
Item: Fusion Rifle
Radegast's Iron Sash
Collectible
Indigo Matrix
Item: Shader
Team Striker
Record
Linear Fusion Rifle Targeting
SandboxPerk
Bureaucratic Walk
Collectible
Exitus Mk.I
Item: Machine Gun
The Traveler, Alive (Warlock)
Item: Package
Destabilized Resource Detector
Collectible
Berserk Rush
SandboxPerk
Enhanced Nightmare Crusher
SandboxPerk
Future-Facing Gauntlets
Item: Titan Universal Ornament
Strand Final Blows
Metric
Solstice Gloves (Majestic)
Item: Dummy Gauntlets
Urban Expression Set
Item: Dummy item
Warmind Khanjali
Item: Seasonal Artifact
Armor Scrounger
Item: Dummy Seasonal Bonus
Tonic of Ignition Code (Onslaught)
Item: Volatile Tonic
Nimbus
Vendor
Unwavering Duty
Item: Machine Gun
Timeworn Wayfarer
Record
Lost Pacific Plate
Item: Chest Armor
Deprecated Perk
SandboxPerk
Legacy: A Rising Chorus: Act III
Item: Quest Step
Hunter
PresentationNode
Whisper of the Worm
Collectible
Function of Grace
Collectible
Dragonfly Regalia Helm
Collectible
Nightfall: The Corrupted
Activity
Disruptor Spike
SandboxPerk
Gunsmith Engram
Item: Engram
Deprecated Perk
SandboxPerk
Clandestine Maneuvers
Item: Hunter Cloak
Tier 7: Target Acquisition
Item
Class Masterwork Bonus
Item: Dummy Seasonal Bonus
Focused Activity
ActivityModifier
Path Completion Reward
Record
Closing Ceremonies
Item: Dummy item
Nightmare Tendency
Item: Emblem
Ankaa Seeker IV
Item: Chest Armor
Critical Anomaly
Item: Dummy Sniper Rifle
Hunting Grounds
Item: Emblem
Neutralize the Target
Activity
Síocháin's Scuba Shell
Item: Ghost Shell
Illicit Sentry Mark
Item: Titan Mark
Guiding Light
Item: Experience Ghost Mod
Season Exclusive Armor
Item: Dummy item
Frozen Weave
Record
Jötunn
Collectible
Path Completion Reward
Record
Competitive Spirit
Item: Dummy item
Minor Fieldwork III: EDZ
Item: Quest Step
Seventh Seraph CQC-12 Masterwork Bonus
Item: Dummy Seasonal Bonus
Red Shift Returning
Item: Emblem
Intrepid Inquiry Gloves
Item: Warlock Universal Ornament
Pale Heart Pathfinder
PresentationNode
Aggressive Glaive
Item: Enhanced Intrinsic
Brumeswept Night
Collectible
Techeun's Regalia Strides
Collectible
Burnished Dreams
Item: Shader
Nessus – 6
Item: Dummy Lore
Solar Reverence
Item: Emote
Wyrm Perilous
Collectible
Häkke History Polish
Collectible
Burnished Reed
Collectible
High-Minded Complex
Item: Helmet
Glaive Loader
SandboxPerk
Shattered Shards: Lost in Prophecy
Item: Quest Step
S'phtish Gloves
Item: Warlock Universal Ornament
Unified Front
Collectible
BrayTech Researcher's Bond
Item: Warlock Bond
Emblem of Synth
Item: Emblem
Entombed
Item: Emblem
Iron Truage Gloves
Item: Gauntlets
Tangled Web Strides
Item: Leg Armor
Luna's Recall
Item: Weekly Bounty
Line in the Sand
Item: Linear Fusion Rifle
Beware the Red Legion
Item: Weapon Ornament
EDZ Engram
Vendor
Rapid Impacts
Item: Artifact Perk
Osiris I
Record
Hunter Projection
Item: Ghost Projection
Fated Deepsight
Item: Quest Step
Dragonfly Regalia Vest
Item: Hunter Universal Ornament
Europan Explorer I
Item: Dummy Quest
Out of Options
Item: Submachine Gun
Cabal Final Blows
Record
HyperNet Current
Activity
Movement
Vendor
Astral Cloister Starcat
Record
Prophet Snow
Item: Leg Armor
Precision Frame
Item: Enhanced Intrinsic
Cosmodrome: Slayer
Item: Cosmodrome Bounty

No name 297311510 DestinyUnlockDefinition

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Volatile Nugget 674199587 DestinyInventoryItemDefinition

Legendary reagent used in the brewing of Volatile Tonics. Obtained from many sources throughout the system, though most efficiently from higher-difficulty Episode: Revenant activities.

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Scatter Charge 2326472624 DestinySandboxPerkDefinition

Enhanced Scatter Grenades.

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Darkhollow Chiton 1480905902 DestinyCollectibleDefinition

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Gloamstrife 1046971208 DestinyInventoryItemDefinition

Equip this shader to change the color of your gear.

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Dimensional Tithes 416315263 DestinySandboxPerkDefinition

Defeating Taken combantants has a chance to grant a small amout of Glimmer.

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Forager 3519332803 DestinyInventoryItemDefinition

Collect tonic ingredients from any source.

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Transformations of Matter 2768261705 DestinyLoreDefinition

Would that I had more texts from the philosophers of Riis! But time is limited in the frenzy of an evacuation, and so, too, is space: data itself is not negligible. The first to go is that without practical value—or should I say, immediate practical value. Art and philosophy are vital to a culture, to a people; their losses are always keenly felt. But in immediacy, art cannot distill Ether, and philosophy cannot propel a ship. Such is the required brutal practicality of preserving a people. But something has occurred to me, and I am putting out a request in my capacity as Scribe to gather information from any Eliksni who may be capable of answering. (For every brutal practicality, there is a tender sentiment that arises in exchange, the new sprout beside the culled stalk. There is always something that someone cannot bear to part with.) The point. The thing that I have lingered on: We Eliksni and our Human compatriots have a view of the Light that is built on different foundations, and it has resulted in such similar concepts as to be difficult to distinguish. In retrospect I think perhaps there have been hints, but there is always something else requiring attention. The pursuit of relics, the safety of House Light. The imminent apocalypse brought upon us by the Pyramid Fleet and the Witness. Now, as those of us who cannot forge forward wait and hope, I turn to philosophy. This is what I have been pondering: It seems that the Human view of Light is based on the creation of something from nothing, while the Eliksni view of Light is based in the transformation of one thing into a different thing. The two overlap more frequently than not. Take for instance Mars: did the Traveler itself create the oxygen Humans need to breathe, or did it transform carbon dioxide from the atmosphere as it was? Does the difference ultimately matter? An additional thought. The idea of the Traveler as Gardener seems to have gained traction among the Humans of the Tower, and of the City. It is of interest to those who have read the "Unveiling" texts especially. Gardening is in its own way transformative— a gardener, four hands in rich earth, coaxes something forward that had once only existed as a possibility. The seed, given the right resources, becomes a tree, with the core of the seed remaining at the heart of the new growth. I find the image particularly compelling. The Eliksni of Riis thought of the Traveler as a Great Machine, and while it gave them gardens, that most vital thing it did was to allow Ether to flow like water, free and plentiful. Ether, we know, does not come from nothing. The machine takes that which it is given and makes of it something else. Servitors still do this today: they require something from which to create Ether. We know this intimately, inescapably. I think neither of us is right. I think neither of us is wrong. I think, as we walk into the future together, it is beyond vital to preserve the many facets of Light seen through our many eyes. Machine and Gardener and Traveler all. —Excerpt from one of the many journals of Eido, Scribe of House Light

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