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Ikora I
Record
Artist in Residence
Item: Emblem
Clutch Extol Hood
Item: Helmet
Steadfast Ally
Record
The Spirit of Giving
Item: Weekly Bounty
Exodus Down Mark
Item: Titan Mark
Stardevil Shell
Item: Ghost Shell
Fractured Capture
Record
Long Shadow
Item: Sniper Rifle
Synthweave Strap
Collectible
Tyrannocide IV
Lore
Holiday Caroling
Item: Emote
Auto Rifle Dexterity
SandboxPerk
Mind Heist
Record
RPC Valiant
Item: Gauntlets
Eye of Foresight
Item: Sniper Rifle
Vertical Evaporator
Item: Laboratory Equipment
Sovereign Hood
Collectible
Lethal Defense
PresentationNode
Iron Forerunner Vest
Item: Dummy Chest Armor
Final Warning
Collectible
Witherhoard Catalyst
Item
Resurrected Shadow
Item: Transmat Effect
Enhanced Unflinching Bow Aim
Item: Deprecated Perk
Horizons Beyond
Collectible
Maximum Temper
Item: Weekly Starhorse Bounty
Highest rank achieved for Season of the Witch. Tracks from Season 22 onward.
Objective
VI. Propaganda
Record
Gambit Engram
Item: Engram
Prismatic Shiver
Collectible
Dragonbone
Item: Weapon Ornament
Small Fireteam XP Boost
Item: Dummy Seasonal Bonus
The Long Con
Lore
Retrocausality
Collectible
Deprecated Perk
SandboxPerk
Iron Truage Gloves
Item: Gauntlets
Arach's Chosen Grips
Collectible
Skerren Corvus Vest
Collectible
Reckless Endangerment
Item: Shotgun
Echo of Reprisal
Item: Void Fragment
Painted Kitsune Warlock Bundle
Item: Package
Virtuous Titan Bundle
Item: Package
Traveler's Departure
Collectible
Fires of Competition
Record
Last Wish Completions
Metric
Incantation Projection
Item: Ghost Projection
Rumors
Record
Vizier Regalia
Collectible
Court of Blades
Milestone
Shield Bash
Item: Void Melee
Solstice Strides (Resplendent)
Collectible
Bountiful Harvest
Item: Economic Ghost Mod
Clutch Extol Plate
Item: Chest Armor
Coordinated Fire
Record
Circles Entwined
Collectible
Clutch Extol Strides
Item: Leg Armor
Mechabre
Collectible
Deprecated Perk
SandboxPerk
21% Delirium
Collectible
Void Loader
SandboxPerk
Strike Rocket Launcher Scrounger
Item: Dummy Seasonal Bonus
Lucidity
Collectible
Honors of the Nine
Item: Shader
Devoid of Vex
Item: Daily Bounty
Veritas Helm
Collectible
Fragment
Activity
Lucent Night Sleeves
Collectible
Completions of the "Sundered Doctrine" dungeon. Tracks from Episode: Heresy onward.
Objective
Minor Discipline Mod
SandboxPerk
The Perfect Fifth
Item: Intrinsic
Knit One, Purr Two
Item: Emblem
Simulator Grips
Collectible
Chapter 26
Record
Stack Increase: Herald of the Sky
Item: Dummy Faded Scroll
Peacebond
Item: Sidearm
Neon Mirage
Collectible
No name
Item: Dummy Helmet
Elect of the Empty Gloves
Item: Warlock Universal Ornament
Cold and Bright
SandboxPerk
Unravelling Orbs
Item: Artifact Perk
Precision Frame
Item: Enhanced Intrinsic
Illicit Invader Hood
Item: Helmet
Insectoid Robot Grenades
Item: Intrinsic
Illuminus Mask (Magnificent)
Collectible
Lightfall
Item: Quest Step
Charge Shot
SandboxPerk
Heretical Strides
Collectible
Mask Upgrade
Item: Armor Mod
Pink Class Sigil
Collectible
Reward: Emblem
Record
Marking the Spot
Record
The Long Walk
Collectible
Bungie Store Reward
Item: Dummy Bungie Store Reward
Lightkin Greaves
Item: Leg Armor
Spare Rations
Collectible
Tonic of Tomb Gear
Item: Volatile Tonic
Candescent Prism Hunter Bundle
Vendor
Warlock Jubilant Armor Grant
Vendor
No Time to Explain Catalyst
Item
Gotta Do More Than Shoot
Lore

No name 297311510 DestinyUnlockDefinition

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Failsafe's Prison 2648203365 DestinyCollectibleDefinition

You can find this rare emblem only in chests hidden on Nessus.

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Whether Windmills or Cranes 236874103 DestinyLoreDefinition

We set out "to challenge the unknown," he'd say. His quest was to become legend—to slay beasts and conqueror terrible lands. His quest was honorable… though, in the end, misguided. No, not in the end. Much sooner. The flaw in his ambition became evident shortly after we crossed the western mire. At first I took his flights of fancy as playful enthusiasm—frivolous aggression free of consequence, a means of honing his focus and skill in advance of the dangers to come. But quickly, oh, so quickly, I found his mind was not in tune with reality. He was driven—pulled?—by his imagination. Where any other would see the crippled ruins of an old-world crane—the snapped length of its long arm creaking in the breeze—he would see a demon, and in the cutting shrill of the swaying metal's cry he would hear a monster's ravenous shriek. He had long talked of the adventures of his life past. "I am an anomaly," he would decree, "The lone Guardian whose past rings true, whose history is his guide." He spoke about that dead life with such passion, in such detail, I not only wanted to believe… I did. But as he charged the crane's age-poked carcass, I knew a truth that had haunted me since the carving of the Wicked Wood, some months gone: he was broken. His mind—unsettled. His truths—unfettered by fact, unbound by reality. He had named the Wood, as he had the Howling Hills, the Dead Man's Crevasse, the Gorgon's Maze. All mundane landscapes marked as hazards to be conquered, enemies to be slain, as he weaved a mythic tale of his own grand—and as I would find, delusional—design. In the Hills, he slaughtered wolves; he called them Hounds of Hell. In the Crevasse, he burned the remains of long-dead "survivors"; he called them Foot Soldiers of the Necro-King. Down in the Maze, he covered his tracks so that the Stone Mother would not—could not—follow. He did all those things and none, because none of those things were true outside of his fraying mind. The wolves were simply rabid. The bones, no threat beyond a reminder of all we'd lost. The Maze? Just a canyon—one way in, one way out, a straight shot through. As the crane fell and my Guardian issued his "killing blow," he laughed and then turned to me. His eyes… I could see he was gone—the one I'd returned all those cycles past replaced by a hollow shell filled with madness. I do not know what broke him, or if he had ever been whole to begin with, but in that moment, as he spoke—the conquered husk of the Dragon of Summers' End, which wasn't really a dragon but simply a fragile old crane, lying defeated in his wake—I knew I would have to let him go… to end his slide into uncontrolled folly. "Panza, old man," he started. "The Dragon is gone, but he yielded his treasure to me in a whisper… A secret so dire it may just save us all." He leaned closer and said in a hushed voice, as if sharing a confidence, "The Traveler is no gift—it is a lie… A beacon for death and destruction. Within be dragons, nurtured by our suffering, weaned on our hope. All dragons must die. The shell must be cracked till its yolk drowns those who worship its deceit. Our last great conquest. The crowning battle of our legend writ large." And then he shouted, "For Light to endure, the Traveler must perish!" He was smiling. Confident. Manic. Two days later he took a fall while challenging the Mountain Troll of Gallows Rock. It was a boulder. There was no troll. It crushed him. And though it caused me great pain—still to this day— I did not return him. How could I? His diseased imagination would surely doom us all. —Panza, lamenting the unfortunate necessity of leaving his Guardian to remain unreturned

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Spirit of the Assassin 3465434116 DestinySandboxPerkDefinition

Finishers and powered melee final blows grant invisibility.

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